This week was rather uneventful as I was sick for the first 2 days of the week. As such, I couldn't get much done. I had a lot of trouble with painting weights for the digital double but with lots of trial and error, I finally got a somewhat working rig.
I decided not to waste anymore time on the rig and start to integrate the model into the shot.
Camera matchmove
Posed Digital Double
Added 2 Directional Lights
Rendered with IBL+Lights
Rough Animation
I based my animation off a scene in the movie "Push"
I also will try to simulate the distortion effect
along with trying to make the particles.
After the renders, I decided to clean up the keying and roto work in nuke to see how the shot would look.
Here is what I have so far.
Version 1
Things that I will be working on next the the shot:
- Particles
- Re-light up the model to better match the real actor
- Play around with distortion effects
- Make the animation more realistic
That's all for week 10.








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